Blitting de Textos (copia)¶
import sys
import pygame as pg
WIDTH, HEIGHT = 720, 400
BACKGROUND, BLUE, DARKBLUE = (13, 17, 23), (0, 125, 255), (10, 25, 50)
pg.init()
display = pg.display.set_mode((WIDTH, HEIGHT))
# fonts = pg.font.get_fonts()
# for font in fonts:
# print(font)
system_font = pg.font.SysFont('Verdana', 64)
system_text = system_font.render("Hola Mundo", True, BLUE, DARKBLUE)
system_text_rect = system_text.get_rect()
system_text_rect.center = (WIDTH//2, HEIGHT//2 - 50)
custom_font = pg.font.Font('04B03.ttf', 48)
custom_text = custom_font.render("Hola Mundo", True, BLUE)
custom_text_rect = custom_text.get_rect()
custom_text_rect.center = (WIDTH//2, HEIGHT//2 + 50)
while 1:
for event in pg.event.get():
if event.type == pg.QUIT:
sys.exit()
display.fill(BACKGROUND)
display.blit(system_text, system_text_rect)
display.blit(custom_text, custom_text_rect)
pg.display.update()
Adjuntos
Última edición: 13 de Febrero de 2022