Actualización por tiempo¶
import sys
import random
import pygame as pg
WIDTH, HEIGHT = 720, 400
FPS = 5
pg.init()
display = pg.display.set_mode((WIDTH, HEIGHT))
background = pg.image.load("grass.png").convert_alpha()
clock = pg.time.Clock()
class Mushroom(pg.sprite.Sprite):
def __init__(self, x=0, y=0, speed=0, auto=False):
super().__init__()
self.image = pg.image.load("mushroom.png")
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.speed = speed
if auto:
self.rect.x = random.randint(0, WIDTH - self.image.get_size()[0])
self.rect.y = random.randint(0, HEIGHT - self.image.get_size()[1])
self.speed = random.randint(50, 250)
# internal management position
self.position = pg.Vector2(self.rect.x, self.rect.y)
def update(self, dt):
# Movimiento dependiente del tiempo
# Manejado en un Vector flotante y redondeado en el rect
self.position.x += self.speed * dt
if self.position.x > WIDTH:
self.position.x = 0.0
self.rect.x = int(self.position.x)
mushroom_group = pg.sprite.Group()
mushroom = Mushroom(50, 50, 100) # 100 px por segundo
mushroom_group.add(mushroom)
mushroom_group.add(Mushroom(100, 100, 50))
while 1:
for event in pg.event.get():
if event.type == pg.QUIT:
sys.exit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_x:
mushroom_group.add(Mushroom(auto=True))
if event.key == pg.K_z:
mushroom_group.empty()
dt = clock.tick(FPS) / 1000
mushroom_group.update(dt)
display.blit(background, (0, 0))
mushroom_group.draw(display)
pg.display.update()
Adjuntos
Última edición: 13 de Febrero de 2022